I tried to recreate a scene from Kubrick's masterpiece 2001: A SPACE ODYSSEY. I started working on just the first shot of the sequence as an exercise to learn Unreal Engine and push the limits of real-time photoreal rendering, ended up doing other shots of the same sequence to experiment a workflow for efficient realistic sequence rendering. I learned many things while doing it, and I would change many things if I had to do this all over again, but I'm pretty satisfied with the final result and really curious on what new opportunities will bring these real-time tools.