Website powered by

2001: A SPACE ODYSSEY - scene recreation UE5

I tried to recreate a scene from Kubrick's masterpiece 2001: A SPACE ODYSSEY. I started working on just the first shot of the sequence as an exercise to learn Unreal Engine and push the limits of real-time photoreal rendering, ended up doing other shots of the same sequence to experiment a workflow for efficient realistic sequence rendering. I learned many things while doing it, and I would change many things if I had to do this all over again, but I'm pretty satisfied with the final result and really curious on what new opportunities will bring these real-time tools.

Viewport geometry of the interior

Viewport geometry of the interior

Viewport wireframe of the interior

Viewport wireframe of the interior

Viewport geometry, with the ''blocky'' surface details made of basics shapes scattered around the surface

Viewport geometry, with the ''blocky'' surface details made of basics shapes scattered around the surface

Viewport shading

Viewport shading

Viewport wireframe

Viewport wireframe

Node tree in DaVinci Resolve for color correction and grading

Node tree in DaVinci Resolve for color correction and grading